# Qbasic Tutorial for beginners and Children ## This Qbasic tutorial is under constructionProject started January 13 2002 This tutorial is meant for beginners. My focus is to help beginners and children to get started at BASIC programming using the QBASIC interface.

You could practice this tutorial using the following alternative BASIC environments

• Quick Basic 4.5
• Visual Basic for DOS (VBDOS)

They are almost 100% compatible with Qbasic.

 Chapter 1 Introduction to Basic Chapter 2 Using the computer Memory Chapter 3 Writing data to the screen Chapter 4 Solving mathematical problems Chapter 5 Enhancing program presentation Chapter 6 Getting user input at run-time Chapter 7 Making decisions Chapter 8 Creating loops Chapter 9 Using colours Chapter 10 The Locate statement Chapter 11 Using procedures Chapter 12 Using Functions Chapter 13 Generating random numbers Chapter 14 Working with files Chapter 15 Putting graphics in your program Chapter 16 Playing Music & Sounds Chapter 17 Writing a math program Chapter 18 Writing a guess game Chapter 19 Writing a hangman game Chapter 20 Writing a simple drawing program

Chapter 1: Introduction to BASIC

Chapter 2: Using the computer memory

Chapter 3: Writing data to the screen

• The PRINT statement: Writing data to the screen

• Printing characters, texts

• Printing numbers

• Printing the contents of memory variables

Chapter 4: Solving mathematical problems

• Solving Mathematics Problems

• Using algorithms

• Program 1: Finding the sum of 2 numbers

• Program 2: Finding the product of 2 numbers

• Program 3: Finding the area of a rectangle

• Program 4: Finding the area of a triangle

• Program 5: Finding the area of a trapezium

Chapter 5: Enhancing program presentation

• More about the PRINT statement

• Using the semi-colon and comma sign

• Putting remarks in your program

• The REM statement

Chapter 6: Getting user input at run-time

• The INPUT statement

• The INKEY\$ function

Chapter 7: Making decisions

Chapter 8: Creating loops

Chapter 9: Using colours

Chapter 10: The Locate statement

Chapter 11: Using procedures

Chapter 12: Writing a math program

Chapter 13: Putting graphics in your program

Chapter 14: Writing a simple drawing program

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

Chapter 20

Chapter 21

Chapter 22

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